2D动作冒险游戏《以撒的结合》早在2011年就已经正式发行了,独特的剧情系统让玩家爱恨交织。不久前,官方公布了新DLC的消息,成功引起了玩家的关注。而日前原版官网又发布了免费更新,只要购买过DLC“羔羊的愤怒”的玩家均可免费获得。话不多说一起来看看吧。
以撒的结合胎衣新增了一个贪婪模式“Greed”,相当有难度,但是这里有一个小技巧,可以让你很快就拥有一身豪华装备。有感兴趣的不妨看看小编所介绍的以撒的结合胎衣greed无限道具方法,这里会分享一种利用贪婪模式种子来刷道具的方法。首先,请记住“LDFYWFA1”这个种子。
游戏性满满的Roguelike现在Roguelike游戏俨然成为独立游戏中的一大类型,凭借其较高的难度及趣味性,吸引了不少喜欢挑战的游戏玩家。近年来的许多游戏都包含着Roguelike元素。《以撒的结合》《饥荒》《泰拉瑞亚》等等都是该类型当中的佼佼者。
威水发表于 2016-01-31 18:05早在 2012 年,画面另类的动作冒险游戏The Binding of Isaac《以撒的结合》便宣称可能要推出 iOS 版本,并且改名为 The Binding of Isaac: Rebirth《以撒的结合:重生》,但直到现在依旧未
昨日,外媒为我们带来了一个好消息,那就是动作冒险类独立游戏《以撒的结合:重生(The Binding of Isaac: Rebirth)》将会登陆多个平台,其实就包括新的3DS平台。如果该消息属实的话,那么,以撒将是第二个3D《异度之刃》——3DS系列独占。
2D动作冒险类的独立游戏《以撒的结合》最新拓展包《以撒的结合:胎衣(The Binding of Isaac: Rebirth)》已经与玩家们见面了,为这款原创游戏添加了大量的新内容。目前该作开发工作室已经在筹划新DLC了,并暂时被称为“胎衣+”。
初次了解首次接触到《以撒的结合》是在班级的共享盘中,不知道哪位热心同学传到里面的。社畜,小埋哥的魅力肯定是达不到了所以必须在steam上支持一波正版,弥补上学时的过错个人解读《以撒的结合》是一款集Roguelike,RPG等元素的独立神作。
《以撒的结合:重生》(The Binding of Isaac: Rebirth)在内容方面可能存在一点争议,但在部分玩家看来远远没有达到需出台禁令的程度。不过苹果公司认为这款有争议的游戏不适合在App Store上向用户开放,在内容上有描述暴力对待儿童所以拒绝上架。
还在《以撒的结合:重生》刚刚问世的时候,任天堂就不希望这款游戏出现在eShop上。不过在各方长期的努力下,开发商Nicalis不久前终于宣布,旗下2D动作冒险游戏《以撒的结合:重生》将在今年夏季登陆新3DS和Wii U平台。
《鬼泣5》下架steam!《鬼泣5》Steam上本体和豪华版下架,改为本体+维吉尔的捆绑版。据爆料者NeoRaider称,《神秘海域》合集将登陆PC平台,此人曾在《古墓丽影:暗影》发售前爆料过游戏的设定图。
“I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves - Mammoth Cave in Kentucky in particular. Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing. My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun.”
在战火纷飞的环境里,游戏用无比真实的氛围渲染把玩家丢到一系列两难且未知的抉择中,在这样的条件下,犯错,受伤,死亡几乎是每一个玩家都历经的过程,这背后也会伴随着无数次的失误与懊悔,渐渐的纵然玩家变得身经百战,游刃有余。